|Graphic Novel Review: White Sand (Sanderson, Hoskin, Gopez)|
|Book title||White Sand|
|Series/standalone||White Sand #1|
|Author||Brandon Sanderson, Rik Hoskin, Julius M. Gopez|
|Category | Genre||Graphic Novel | Fantasy|
A brand new saga of magic and adventure by #1 New York Times best-selling author Brandon Sanderson. On the planet of Taldain, the legendary Sand Masters harness arcane powers to manipulate sand in spectacular ways. But when they are slaughtered in a sinister conspiracy, the weakest of their number, Kenton, believes himself to be the only survivor. With enemies closing in on all sides, Kenton forges an unlikely partnership with Khriss — a mysterious Darksider who hides secrets of her own. White Sand brings to life a crucial, unpublished part of Brandon Sanderson’s sprawling Cosmere universe. The story has been adapted by Rik Hoskin (Mercy Thompson), with art by Julius Gopez and colors by Ross Campbell. Employing powerful imagery and Sanderson’s celebrated approach to magical systems, White Sand is a spectacular new saga for lovers of fantasy and adventure.
Disclaimer: I received a digital copy from the publisher via netgalley.
Any long-time visitor of this blog would know that Brandon Sanderson is one of my favorite authors. Some of the things I admired the most from his writing is his solid worldbuilding and innovative magic system. Naturally, when I heard that one of his older work – part of Cosmere world nonetheless – was going to be adapted into graphic novel, I jumped at the chance to download an e-galley.
It’s always interesting to look back to an author’s earlier work after reading one of their more recent, polished works. Astonishingly, Elantris, Sanderson’s first published novel, is still a good piece of fantasy even when compared to Mistborn or the Stormlight Archive. White Sand was written around the same time as Elantris, and so I held it to the same standard as the latter. So how did it fare?